Tuesday, January 17, 2012

L.A. Noire


L.A. Noire (pronounced [ˌɛl ˌɛɪ ˈnwaʁ]) is a 2011 neo noir crime video game developed by Team Bondi and published by Rockstar Games. It was released for PlayStation 3, Xbox 360 and Microsoft Windows. L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) detective, to solve a range of cases across five crime desks. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of the cases' stories are revealed.

The game draws heavily from both the plot and aesthetic elements of film noir – stylistic films made popular in the 1940s and 1950s that share similar visual styles and themes including crime and moral ambiguity. The game uses a distinctive colouring-style but in homage to the visual style of film noir includes the option to play the game in black-and-white. The post-war setting is the backdrop for plot elements that reference the major themes of gumshoe detective and mobster books and films (such as Key Largo, Chinatown, The Untouchables, The Black Dahlia, and L.A. Confidential, such as corruption, gambling and drugs, with a jazz soundtrack.

L.A. Noire is notable for using Lightsprint's real-time global illumination technology, as well as Depth Analysis's newly developed technology for the film and video game industries called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle. The technology is central to the game's interrogation mechanic, as players must use the suspects' reactions in questioning to judge whether they are lying or not.
L.A. Noire is the first video game to be shown at the Tribeca Film Festival. Upon release, the game received wide acclaim for its advances in storytelling and facial animation technology. As of June 2011, the console versions has shipped over 4 million copies combined.

The game takes place in 1947 Los Angeles, a city of glamour, fame, and wealth, but also where crime, vice, and corruption are rife. The player assumes the role of Los Angeles Police Department Officer and later Detective Cole Phelps. The game starts with Phelps as a uniformed patrolman, and follows his career as he advances through the police department bureaus of Traffic, Homicide, Vice and Arson. Instead of missions or levels, each new bureau gives the player a new partner who will help Phelps in his investigations. After each case, the player will receive a rating of 1-5 stars depending on their performance in both interrogations and searching for clues. When searching an area for clues to the crime, in some cases, players can also find newspapers. Besides reading the story, the newspaper give access to a short cinematic that covers a part of the game's overarching plot or a flashback to Phelps' war memories.

The game blends investigative elements such as mystery and crime solving, with fast-paced action sequences, including on-foot and car chases, hand-to-hand combat, interrogations and gunfights. In addition to the storyline missions, the player can work on optional side-investigations known as Street Crimes. The player can travel on foot, as well as in various vehicles. The player also has a total of ten detective suits available; an initial six, plus another four downloadable ones. The suits are equipped with special abilities, such as increased damage protection.

If the player is having trouble completing an action sequence, after three failed attempts, they will have the option to skip past and continue through the narrative.
Players are allowed to commandeer civilian cars. Weapons are only allowed in appropriate circumstances and only when a player is working on a case where a weapon is warranted. The game features a free roam mode called "The Streets of L.A.", which is unlocked on completion of a desk. In this mode, players can solve street crimes, search for gold film reels, landmarks and badges (some of which contribute to 100% completion of the game) or just drive around the city.

Prior to its release, L.A. Noire was marketed and promoted heavily through the use of numerous Internet and TV trailers. Rockstar ran a competition to win a trip to Los Angeles to attend the Festival of Film Noir at the Egyptian Theatre (which is actually featured in-game as a location), take an Esotouric Black Dahlia bus tour, and play the game a month before its official release. Take 2 Interactive announced that L.A. Noire had been selected to be shown at the Tribeca Film Festival, the first videogame to be recognised by the festival. L.A. Noire was screened as a sixty minute long film on 25 April, 2011, followed by a question and answer session on the game's story and the technology used to make the game.

Rockstar collaborated with several retail outlets on preorder bonuses available through store chains throughout the world. The pre-order bonuses were the bonus case The Naked City, the side quest The Badge Pursuit Challenge, the bonus detective suits "The Broderick" and "The Sharpshooter" and the traffic case A Slip of the Tongue. The official online Rockstar Games store, the Rockstar Warehouse, offered a L.A. Noire T-shirt as the pre-order bonus. Target offered a $5 Gift Card, and a free Rockstar Games t-shirt if the game was purchased in-store during launch week.

In addition to the pre-order bonuses, all new North American copies of the PlayStation 3 version of the game came with an extra traffic case, The Consul's Car. The Consul's Car traffic case became available to download from PlayStation Store for £3.99 on 27 July, 2011, for European players. On 6 June, 2011, Rockstar published L.A. Noire: The Collected Stories, a collection of short stories from noted crime authors, all based on the L.A. Noire universe. The Rockstar Games Social Club is a website that displays the gameplay statistics of registered users and feature competitions and awards based on player activity within the game.

On the day of the game's U.S. release, shares in Take-Two Interactive, Rockstar Games' parent company, closed up 7.75% on the day; a three-year high for the company. The rise was attributed to the positive reviews that L.A. Noire had been receiving. As of June 2011, the game has shipped over 4 million copies.

According to NPD Group, L.A. Noire was the best-selling game in the United States in May 2011, at 899,000 copies across the PlayStation 3 and Xbox 360. Through a comparable time period, Red Dead Redemption had sold 1.5 million, which means L.A. Noire tracked behind Red Dead Redemption by about 40%, and it is believed that L.A. Noire will not reach Red Dead Redemption sales, but will still sell "handsomely."
L.A. Noire went straight to top of the UK games chart and became the fastest selling new IP ever in the UK. It stayed top of the UK game chart for three weeks. In Australia, the stores that had the game for sale reported that it was going out of stock after a week. L.A. Noire debuted in Japan for the week of 4–10 July and sold a combined 71,057 units on Playstation 3 and Xbox 360. The Playstation 3 version topped the chart, with 58,436 units sold, and the Xbox 360 version moved 12,621 units.

On 22 May 2011, Team Bondi's Brendan McNamara told GamerLive.TV that a sequel to L.A. Noire would take less than the five years it took to develop the first as the technology already exists. McNamara also stated that they are considering using the MotionScan technology for full body performances rather than only faces. In an investor conference call, Take-Two Interactive CEO, Strauss Zelnick, said that L.A. Noire was "a very successful release" and that they "have every reason to believe thatL.A. Noire is another strong franchise for this company". He reiterated that they "do see L.A. Noire as a powerful new franchise". During an investor call in November 2011 Zelnick re-iterated the importance of the game to Take-Two, stating that the game "has become an important franchise for the company." Zelnick announced that the game was Take-Two's "most successful new release" in the past fiscal year and has become a key property in its portfolio.

In November 2011, it was announced that McNamara's next game would be titled Whore of the Orient, which is described as "one of the great untold stories of the 20th century". It will be published by KMM Studios. 

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