Dead Island is a first-person survival horror video game developed by Techland and published by Deep Silver for Microsoft Windows, Xbox 360, and PlayStation 3. It is centered on the challenge of survival on a zombie-infested open world island with a major emphasis on melee combat. It was originally announced at E3 2006, but was pushed back to 2011. It was released on September 6, 2011 in North America and September 9, 2011 for PAL regions (excluding Germany).
Dead Island features open world roaming, played from a first-person perspective. Most of the gameplay is built around combat and completing quests.
Dead Island is a role-playing game and uses experience-based gameplay and character customization. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and stamina, and can invest one skill point into a skill tree.
Combat is carried out through the use of melee weapons and firearms. Melee weapons are emphasized to the point that firearms are not available for the first quarter of the game, and consist of blunt and bladed weapons. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats which are generally based on the player's current level. Each weapon can be upgraded four times to increase its stats, and most weapons can be "modded" - customized based on a blueprint to add special features, such as nails or electrified blades.
There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina before continuing to attack. The game features "special class" zombies, which are more powerful than the standard zombie. Players need to use flashlights in dark areas and during night-time sections, adding suspense.
A Promo film featuring the transformation of a young girl into a zombie, played in a nonlinear sequence, was commented upon by Ben Parfitt of MCV. Parfitt praised the trailer itself, but criticized the online reaction to it, writing "It's a video that uses an image of a dead girl and images of her dying to create an emotional bond with a product." Wired exclaimed, "It may be the best video game trailer I’ve ever seen; gorgeous, well-edited and emotionally engaging." However Wired urged caution, stating that Techland did not make the trailer and that "everyone is hyped up about a short film, not the game itself."
Dead Island was originally stated to be released in 2008, developed by Techland and produced by Adrian Ciszewski, but was delayed. An official teaser trailer, titled "Part 1: Tragedy Hits Paradise", was released on May 17, 2011 featuring various gameplay aspects. A follow-up trailer, titled "Part 2: Dead Island Begins", was released on June 6, 2011 along with the announcement of the game's release being set for September 6, 2011 for the US, and September 9, 2011 for the worldwide release. The game's zombies were rendered to have fully modelled layers of meat and muscle, meaning they have a multi-layered damage system with real-time injuries. On August 9, 2011, Deep Silver announced that Dead Island's development had finished and that production had begun.
Dead Island has received mixed to positive critical reception since its release, according to Metacritic. Metacritic scores were 80/100, 71/100 and 71/100 for the Microsoft Windows, PlayStation 3 and Xbox 360 versions respectively. The Italian PlayStation Magazine has given the game a rating of 8.0. praising its outdoor environments, realistic combat, and co-op mode but criticizing the indoor graphics and lack of split-screen multiplayer. IGN gave the game an 8.0, criticizing the game presentation, glitches, various bugs for the consoles, and texture loading, but praising the atmosphere and overall feel of the game and stating that the game's pro-points are significant enough to outweigh its cons. Game Informer gave Dead Island an 8.5, saying, "Just shy of the open-world zombie apocalypse you've always wanted."Official Xbox Magazine (UK) gave the game a score of 7.0, stating that while it falls short of its potential, there is more than enough to make up for the in-game issues, while the US version gave it 8.0. CVG awarded the game a more negative score of 6.5, stating "This budget zombie thriller ain't too pretty but could manage to capture a cult following." However, Edge magazine gave Dead Island a 3/10 score referencing a very large number of gameplay and technical issues. Screwattack gave the game a 6, mostly for technical flaws.
The PC version of the game has initially received many negative reviews from magazines and websites due to an accidental release of the development version of the game on Steam. This included features such as no-clipping and the ability to toggle third-person perspective. Rock Paper Shotgun also noted that the code revealed references to Xbox 360 version. The developers, Deep Silver, released a first-day patch seeking to address as many as 37 issues. A patch for the console versions has been released and fixed many issues, including corrupted savegames. MMOMFG stated "This is one zombie experience worth playing all the way through. Just be sure to sharpen those blades and aim for the head."