Showing posts with label BioWare. Show all posts
Showing posts with label BioWare. Show all posts

Thursday, December 22, 2011

Dragon Age II


Dragon Age II is a role-playing video game developed by BioWare's Edmonton studios, and published by Electronic Arts. It is the second major game in BioWare's Dragon Age franchise. The game was released for Microsoft Windows, Xbox 360, PlayStation 3 and Mac OS X on March 8, 2011 in North America, March 10, 2011 in Australia and March 11, 2011 in Europe.

Set in the same mythical world introduced in Dragon Age: Origins, the player assumes the role of Hawke, a human mage, warrior, or rogue who arrives in the city of Kirkwall as a lowly refugee but becomes its legendary champion over a turbulent decade of political and social conflict.

Set in the mythical world of Thedas, Dragon Age II tells the story of Hawke, who fled the nation of Ferelden during the events of Dragon Age: Origins and traveled across the Waking Sea to the Free Marches and the city of Kirkwall as a refugee. Within the span of a decade, Hawke would rise in power and influence to become the legendary "Champion of Kirkwall", and the center of events that change the course of Thedas forever. The game focuses on Hawke's rise to power and is framed through flashbacks by one of Hawke's old companions, Varric, who relates the Champion's "true story" to Cassandra Pentaghast, a Seeker of Thedas' religious Chantry. Hawke's companion characters are Aveline (a former Fereldan soldier who joins the Kirkwall City Guard), Varric (a crossbow wielding dwarf with a penchant for storytelling), Fenris (an elf and former slave in the Tevinter Imperium), Merrill (a Dalish elf rejected by her clan), Isabela (a pirate captain stranded in Kirkwall after her ship crashed), and Anders (a former Grey Warden). The Exiled Prince DLC adds Sebastian Vael, a Prince of Starkhaven who comes to Kirkwall seeking aid after his family is deposed.

Dragon Age II has a linear framed narrative story, mainly based on the protagonist's choices. Romance is possible with five party members in the game. New combat experiences and spells have been added. Dragon Age II is set in a city called Kirkwall located in the region known as Free Marches, which is referenced in Dragon Age: Origins - Awakening but not shown. Unlike Origins, Dragon Age II features a fully voiced main character, which is part of the reason the main character's race is fixed, and a new dialogue wheel based on the dialogue system from the Mass Effectseries has been added. In addition, races such as the elves, dwarves and kossith have been redesigned. Saved information can be imported from Origins as well asAwakening. This data will affect the background story of Dragon Age II.

Orders placed before January 11, 2011 were automatically upgraded to the Dragon Age II: BioWare Signature Edition, with additional content. Orders placed before March 8 qualify for pre-order bonuses. In an attempt to discourage purchasing used copies of the game, purchasers of a new copy (before or after the release date) receive access to additional features. Further in-game bonuses can be obtained by completing the free Dragon Age II demo, through Penny Arcade, and by signing up to the newsletter. Purchasing the game Dead Space 2 before March 31, 2012 also unlocks a Dead Space themed armor item. Bioware announced that 2 in game items would be unlocked for all users if the total number of demo downloads reached 1 million in the course of one week (which occurred), and that a further and more powerful item would be unlocked if each post on the official Facebook account between February 28 and March 4 received 1 million impressions the day it was posted.

In March 2011, reports began emerging from consumer-advocacy website Reclaim Your Game that Dragon Age II was being distributed with the controversial DRM software SecuROM, despite assertions from EA that it would not be. Producer Fernando Melo stated that although the game uses software made by the makers of SecuROM, it is a different program completely. "They have the same support site through which is the URL you're seeing." The software is a form of release-date checker, designed to prevent copies of the game from being played before the release date in that territory. The software runs from the disc, and does not install anything on the system. BioWare confirmed that there is no SecuROM DRM in the game and clarified that in the case of downloaded versions, the release date check program's executable deletes itself after having performed the check.

A BioWare employee was caught posing as a consumer on the review site Metacritic. The employee, Chris Hoban, who posted under the name of Avanost gave a score of 10/10 saying "Anything negative you'll see about this game is an overreaction of personal preference." A representative for EA responded after much online controversy saying "Of course the people who make the game vote for their own game. That's how it works in the Oscars, that's how it works in the Grammys and why I'm betting that Barack Obama voted for himself in the last election", though it is unclear if Hoban acted on his own behest or on that of the company.

Friday, December 16, 2011

Star Wars: The Old Republic


Star Wars: The Old Republic, abbreviated as TOR or SWTOR, is an upcoming massively multiplayer online role-playing game based in the Star Wars universe. Currently in development by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game will be released for the Microsoft Windows platform on December 20, 2011 in North America and on December 15, 2011 in Europe.
At a development cost rumored to be over $135 million, The Old Republic may be the most expensive video game ever created.

The story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, 300 years after the events of the Star Wars: Knights of the Old Republic games, and more than 3,500 years before the events in the Star Wars films. The Jedi are held responsible for the success of the Sith during the devastating 28-year-long Great Galactic War (which led to the Treaty of Coruscant prior to the Cold War), and thus choose to relocate from Coruscant to Tython, where the Jedi Order had initially been founded, to seek guidance from the Force. The Sith control Korriban, where they have re-established a Sith Academy. The game begins 10 years later as new conflicts arise.
A collaborative effort between BioWare, LucasArts and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic – Threat of Peace and Star Wars: The Old Republic – Blood of the Empire, the purpose of which is to establish the backstory as the game opens.
BioWare has stated that the game will have a significant focus on the storyline.

Players will join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Galactic Republic may belong to the Dark Side while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision.

While each class in The Old Republic will still favor a certain play style (be it ranged, melee, or otherwise), customization combined with companion characters will make for having a class be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.

Players' choices will permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, will feature full voice dialog to enhance gameplay, and interactions will feature a dialogue system similar to that used in the Mass Effect series. Players will be able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players will also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. Every player will receive their own starship, which was announced at Electronic Entertainment Expo 2010.
Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter." A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players won't have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their upcoming October 2010 issue that their goal is to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants."

The title has already received praise from various media outlets several months before its release. Pax East 2011 and E3 2011 provided the public with one of the most recent chances to go hands-on with The Old Republic. Many gaming related news sources gave the project accolades for its showing at the convention. GameTrailers awarded the game both Best RPG and Best Online Game of E3 2010. IGN praised the story of the Jedi Consular, stating that it's easy to focus more on the story instead of the mission at hand.