Showing posts with label role playing game. Show all posts
Showing posts with label role playing game. Show all posts

Thursday, December 22, 2011

Dragon Age II


Dragon Age II is a role-playing video game developed by BioWare's Edmonton studios, and published by Electronic Arts. It is the second major game in BioWare's Dragon Age franchise. The game was released for Microsoft Windows, Xbox 360, PlayStation 3 and Mac OS X on March 8, 2011 in North America, March 10, 2011 in Australia and March 11, 2011 in Europe.

Set in the same mythical world introduced in Dragon Age: Origins, the player assumes the role of Hawke, a human mage, warrior, or rogue who arrives in the city of Kirkwall as a lowly refugee but becomes its legendary champion over a turbulent decade of political and social conflict.

Set in the mythical world of Thedas, Dragon Age II tells the story of Hawke, who fled the nation of Ferelden during the events of Dragon Age: Origins and traveled across the Waking Sea to the Free Marches and the city of Kirkwall as a refugee. Within the span of a decade, Hawke would rise in power and influence to become the legendary "Champion of Kirkwall", and the center of events that change the course of Thedas forever. The game focuses on Hawke's rise to power and is framed through flashbacks by one of Hawke's old companions, Varric, who relates the Champion's "true story" to Cassandra Pentaghast, a Seeker of Thedas' religious Chantry. Hawke's companion characters are Aveline (a former Fereldan soldier who joins the Kirkwall City Guard), Varric (a crossbow wielding dwarf with a penchant for storytelling), Fenris (an elf and former slave in the Tevinter Imperium), Merrill (a Dalish elf rejected by her clan), Isabela (a pirate captain stranded in Kirkwall after her ship crashed), and Anders (a former Grey Warden). The Exiled Prince DLC adds Sebastian Vael, a Prince of Starkhaven who comes to Kirkwall seeking aid after his family is deposed.

Dragon Age II has a linear framed narrative story, mainly based on the protagonist's choices. Romance is possible with five party members in the game. New combat experiences and spells have been added. Dragon Age II is set in a city called Kirkwall located in the region known as Free Marches, which is referenced in Dragon Age: Origins - Awakening but not shown. Unlike Origins, Dragon Age II features a fully voiced main character, which is part of the reason the main character's race is fixed, and a new dialogue wheel based on the dialogue system from the Mass Effectseries has been added. In addition, races such as the elves, dwarves and kossith have been redesigned. Saved information can be imported from Origins as well asAwakening. This data will affect the background story of Dragon Age II.

Orders placed before January 11, 2011 were automatically upgraded to the Dragon Age II: BioWare Signature Edition, with additional content. Orders placed before March 8 qualify for pre-order bonuses. In an attempt to discourage purchasing used copies of the game, purchasers of a new copy (before or after the release date) receive access to additional features. Further in-game bonuses can be obtained by completing the free Dragon Age II demo, through Penny Arcade, and by signing up to the newsletter. Purchasing the game Dead Space 2 before March 31, 2012 also unlocks a Dead Space themed armor item. Bioware announced that 2 in game items would be unlocked for all users if the total number of demo downloads reached 1 million in the course of one week (which occurred), and that a further and more powerful item would be unlocked if each post on the official Facebook account between February 28 and March 4 received 1 million impressions the day it was posted.

In March 2011, reports began emerging from consumer-advocacy website Reclaim Your Game that Dragon Age II was being distributed with the controversial DRM software SecuROM, despite assertions from EA that it would not be. Producer Fernando Melo stated that although the game uses software made by the makers of SecuROM, it is a different program completely. "They have the same support site through which is the URL you're seeing." The software is a form of release-date checker, designed to prevent copies of the game from being played before the release date in that territory. The software runs from the disc, and does not install anything on the system. BioWare confirmed that there is no SecuROM DRM in the game and clarified that in the case of downloaded versions, the release date check program's executable deletes itself after having performed the check.

A BioWare employee was caught posing as a consumer on the review site Metacritic. The employee, Chris Hoban, who posted under the name of Avanost gave a score of 10/10 saying "Anything negative you'll see about this game is an overreaction of personal preference." A representative for EA responded after much online controversy saying "Of course the people who make the game vote for their own game. That's how it works in the Oscars, that's how it works in the Grammys and why I'm betting that Barack Obama voted for himself in the last election", though it is unclear if Hoban acted on his own behest or on that of the company.

League of Legends


League of Legends (often abbreviated as LoL) is a MOBA (Multiplayer Online Battle Arena) video game developed and published by Riot Games for Microsoft Windows, inspired by the popular DotA All Stars. map for Warcraft III. It was first announced on October 7, 2008, and released on October 27, 2009. The game was in a closed beta from April 10, 2009, to October 22, 2009. It then transitioned to open beta until release.

Players are formed into 2 even teams of Champions, 3v3 or 5v5. As of 14 December
2011 there are 89 different released champions. Each team starts at opposing sides of a map in an area called the fountain, near what is called a Nexus. A match is won when either teams nexus is destroyed. To destroy a Nexus, each team must work through a series of Turrets. Turrets are often placed along a path to each base referred to as a Lane. Along the way, each player gains levels from killing the opposing team's champions and Minions (small NPCs that constantly spawn and attack the other team) and defeating neutral monsters (some of which grant buffs known as crests upon death). Completing objectives rewards players with gold which is used to purchase items. In League of Legends, each player starts at level 1 at the beginning of the match and can obtain the maximum of level 18 with their champion, leveling 4 different champion-specific abilities.

Steve "Guinsoo" Feak, the previous designer of the popular Warcraft III: The Frozen Throne custom map, DotA Allstars, and Steve "Pendragon" Mescon, the administrator of the former official support base for the map (www.dota-allstars.com), were involved with Riot Games in the development of League Of Legends. Using the original DotA created by Eul (the original Defence of The Ancients map for Warcraft III: Reign of Chaos) as a base, Guinsoo made DotA Allstars by inserting his own mix of content, largely expanding the number of the heroes, and adding recipes, numerous items and various gameplay changes. Guinsoo then passed version 6 of the map on to its current developer, IceFrog.

Riot Games has signed deals regarding the distribution of League of Legends in Asia, Europe, and North America. The game is expected to be released in the rest of the world also. The game has already released and is distributed in Australia, the United States, Canada and Europe. No public announcements regarding other regions has yet been made.

In Asia, Tencent Inc., China's largest Internet value-added services company, best known for its QQ Instant Messaging client will be in charge of the distribution to Tencent's growing 300 million Internet user base through its leading QQ Game portal. The deal is one of only a handful of partnerships to bring a U.S.-developed online game directly to China.

In Europe, Riot Games has signed an international licensing partnership with GOA, the videogames department of Orange's Content Division and Europe's largest gaming portal. On October 13, 2009, GOA and Riot announced that they would start channeling server access for players located in Europe, to GOA's dedicated servers. This restriction meant that players located in Europe would not be able to play on Riot's servers in the United States. Due to negative community feedback, the channeling decision was rescinded October 16, 2009. In North America, Riot Games will self-publish and operate the game and all of its customer service aspects.

On May 10, 2010, Riot Games announced that they would take over distribution and operation of the game in Europe. To do so, Riot Games established a European HQ in Dublin. On July 14, 2009, Riot Games announced that League of Legends will be free with "no catch". There will be a digital copy for download, but there is also a Digital Collector's Copy that will be available to purchase that contains exclusive skins, $10 credit for Riot Points, and 20 champions to access without unlocking them normally via gameplay as well as 4 "special" runes; the Collector's Pack is currently available for $29.99. Even though the game is free, Riot Games "plan[s] to continue to add content (characters etc...) with a full production team at very frequent intervals." Using both free-to-play and freemium models, the game is supported by microtransactions (see store) rather than ads or boxed copy sales.

On 25 February 2010 Riot Games announced that League of Legends will be distributed in Southeast Asian countries by an unspecified publisher and blocked SEA IP addresses pursuant to its distribution agreement. The community has raised a number of concerns about the deal and the immediate IP block. On July 16, 2010, Riot Games announced that Garena will publish the game in Southeast Asia. Additionally, Southeast Asian players have the ability "transfer accounts" to import their progress stored in North American or European servers, into the Southeast Asian server.

League of Legends has received generally favorable reviews, and currently holds a Metacritic score of 78 out of 100.
IGN awarded League of Legends 8.0 out of 10, highlighting an enjoyable game design, inventive champion design with good customization options and lively visuals. However, the game's confusing launch was criticized: it was felt that the title was released too early, with some features missing and others to be removed. Finally, the reviewer noted that high level players in the game have "little patience for newcomers," though the reviewer believed that matchmaking (not implemented at the time of review), would solve the problem by matching players of similar level together. GameZebo, in contrast, awarded the game 2.5 stars out of 5, criticizing the game's lack of campaign mode and single player options, and stating that "League of Legends feels like a real time strategy game with all of the strategy taken out."
The game has undergone criticism for server unreliability and unmoderated gameplay (such as player grief and harassment). However, a system to report players who misbehave in-game has been implemented, allowing a player to report others for reasons such as verbal harassment, intentional disruption of the game (e.g., 'feeding' the enemy team, making them gain kills and thus gold, by dying on purpose), staying AFK (Away From Keyboard) for extended periods of time, and leaving the game. Riot released a peer review system called the "Tribunal" in May of 2011. Riot rewards influence points to players for reviewing reports entered by other players.

As of November 2011, League of Legends had over 32 million registrations and averages more than 4 million players per day, with the number of concurrent users online at any given time peaking over 1 million, doubling its player base in 4 months.

Friday, December 16, 2011

Star Wars: The Old Republic


Star Wars: The Old Republic, abbreviated as TOR or SWTOR, is an upcoming massively multiplayer online role-playing game based in the Star Wars universe. Currently in development by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The video game will be released for the Microsoft Windows platform on December 20, 2011 in North America and on December 15, 2011 in Europe.
At a development cost rumored to be over $135 million, The Old Republic may be the most expensive video game ever created.

The story takes place in the Star Wars fictional universe shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic, 300 years after the events of the Star Wars: Knights of the Old Republic games, and more than 3,500 years before the events in the Star Wars films. The Jedi are held responsible for the success of the Sith during the devastating 28-year-long Great Galactic War (which led to the Treaty of Coruscant prior to the Cold War), and thus choose to relocate from Coruscant to Tython, where the Jedi Order had initially been founded, to seek guidance from the Force. The Sith control Korriban, where they have re-established a Sith Academy. The game begins 10 years later as new conflicts arise.
A collaborative effort between BioWare, LucasArts and Dark Horse Comics has resulted in webcomics entitled Star Wars: The Old Republic – Threat of Peace and Star Wars: The Old Republic – Blood of the Empire, the purpose of which is to establish the backstory as the game opens.
BioWare has stated that the game will have a significant focus on the storyline.

Players will join as members of either of the two main factions – the Galactic Republic and the Sith Empire. Although each faction is led by a benevolent or malevolent leader, it is emphasized that an individual member may possess a morality at any point along the light/dark spectrum. The project's key focus is to differentiate between the player's faction and morality. For instance, a member with ties to the Galactic Republic may belong to the Dark Side while attempting to achieve their own ends, which may be misaligned or dissimilar from the Republic's vision.

While each class in The Old Republic will still favor a certain play style (be it ranged, melee, or otherwise), customization combined with companion characters will make for having a class be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward.

Players' choices will permanently open or close storylines and affect players' non-player character (NPC) companions. It is intended that the game should provide more context for characters' missions than any previous MMORPG. Every character in the game, including the player character, will feature full voice dialog to enhance gameplay, and interactions will feature a dialogue system similar to that used in the Mass Effect series. Players will be able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several, and may even develop a love interest. It is possible for players to "blow it big time" if they fail to meet NPCs' expectations. Players will also have access to several planets, including Korriban, Ord Mantell, Nal Hutta, Tython, Coruscant, Balmorra, Alderaan, Tatooine, Dromund Kaas, Taris, Belsavis, Voss, Hoth, Corellia, Ilum and Quesh, and the moon Nar Shaddaa. Every player will receive their own starship, which was announced at Electronic Entertainment Expo 2010.
Footage of space combat was released at Gamescom. The short clip provided by BioWare revealed that space combat would be a "tunnel shooter." A tunnel shooter, otherwise known as a scrolling shooter or rail shooter, is a flying game where the player is on a predetermined track. Game play includes moving right and left on the X axis and up and down on the Y axis; however, players won't have control of the speed of their space craft. Jake Neri, LucasArts Producer, told PC Gamer in their upcoming October 2010 issue that their goal is to "capture the most cinematic moments that we can create. We want players to get in and feel like they're in the movies. It's about highly cinematic, controlled combat moments ... very heroic, action-packed, exciting, visceral and dangerous encounters that'll make you pee your pants."

The title has already received praise from various media outlets several months before its release. Pax East 2011 and E3 2011 provided the public with one of the most recent chances to go hands-on with The Old Republic. Many gaming related news sources gave the project accolades for its showing at the convention. GameTrailers awarded the game both Best RPG and Best Online Game of E3 2010. IGN praised the story of the Jedi Consular, stating that it's easy to focus more on the story instead of the mission at hand.

Monday, December 5, 2011

Dark Souls


Dark Souls (ダークソウル Dāku Souru?) is an action-adventure / role-playing game video game developed and published for PlayStation 3 by From Software in Japan, and published for both PlayStation 3 and Xbox 360 by Namco Bandai Games internationally. Previously referred to as Project Dark, Dark Souls is the spiritual successor to Demon's Souls. It was released in Japan on September 22, 2011, on October 4 in North America, and on October 7 in Europe of the same year.

The game consists of dungeon crawling in almost relentlessly hostile environments and exploits the tension instilled by risk vs. reward game mechanics and penalties upon player death. Dark Souls takes place in an open world environment, with the player able to travel to and from areas and explore various available paths. Dark Souls allows players to light Bonfires, which function as respawn locations. These bonfires also replenish health, magic, and special items like Estus flasks - limited vials that restore health, but also respawn all enemies previously defeated, except for bosses and certain special enemies. The player must fight their way through various locations and defeat bosses to progress.

Dark Souls features an elaborate online mode, very much like that of Demon's Souls, which is active whenever the console is connected to the internet (an Xbox Live Gold subscription is required on the Xbox 360 version). The online mode adds numerous dynamic interactions between the individual worlds players, including limited co-op and player versus player within certain conditions. Communication between players is deliberately limited.

Famitsu gave the game a highly positive review, scoring it 37 out of 40, based on four scores of 9, 9, 9, and 10. One of the reviewers for Dark Souls described it as "a very hardcore dark-fantasy RPG" that is "role-playing right down to the roots," and stated that the "massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread." Another reviewer stated that "the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate."

Gamespot scored Dark Souls a 9.5/10, complimenting just about every aspect of it. Much praise was given to the online system, as well as the sense of jubilation felt when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas RPG enthusiasts will thrive on the difficulty.

IGN gave Dark Souls a 9.0/10, praising the well-thought out level design, variety, strong emphasis on online features, excessively dark tone and atmosphere and deep gameplay. They also noted that it is not a game that one can simply jump into and play for plain enjoyment. They went as far to say that it is not a game for the timid and that the game requires both skill and strategy almost all the time. While praising the extremely high difficulty, they stated that "there's a difference between punishing, and downright unfair."

Eurogamer gave Dark Souls 9/10, saying "If adventure is to surprise and mystify you and invite you to uncover the secrets of a forgotten world, then Dark Souls is a great adventure game. If entertainment is fun without failure and progress without pain, you'll have to find it somewhere else. But you'll be missing out on one of the best games of the year."

World of Warcraft


World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. At BlizzCon in October 2010, lead producer J. Allen Brack announced that there would be a fourth expansion set for the game, though the developers did not yet know what it would be about. On October 21, 2011, the fourth expansion set of the game, Mists of Pandaria, was announced at Blizzcon 2011 by Chris Metzen.
With 10.3 million subscribers as of November 2011, World of Warcraft is currently the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers.

World of Warcraft requires a subscription fee to be paid to allow continued play, with options to pay in one month, three month or six month blocks, although timecards of varying length are available both online and from traditional retailers. Expansion packs are also available online, and are also available from traditional retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase the expansion online was added as it allowed for a quick upgrade.

World of Warcraft has 10.3 million subscribers as of November 2011. In 2008 it was estimated World of Warcraft generated $120 million dollars per month (or $1.44 billion yearly) from combined subscriber revenues.

In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork and comic strip style storytelling.
Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group that was a gay-straight alliance. Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.

Since May 2011, the number of players playing had decreased by 10% from 11.4 million to 10.3 million. Blizzard's CEO Mike Morhaime said that the reason was probably due to a drop-off in the Eastern markets.

World of Warcraft has inspired artists to satirize it and acknowledge its mark in popular culture. One example is the Emmy Award winning South Park episode "Make Love, Not Warcraft".

The game has also been used to advertise unrelated products, such as Toyota trucks.
In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game. A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised. Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt.

World of Warcraft has inspired two board games: World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions) and World of Warcraft: The Adventure Game, produced by Fantasy Flight Games. There are also a trading card game, and a collectible miniatures game on the market, both formerly produced by Upper Deck Entertainment, now produced by Cryptozoic Entertainment. Cryptozoic has indicated that they have no plans to continue producing sets produced earlier by Upper Deck, but has released an "Archives" set which contains foil reproductions of older cards.

In November 2007, DC Comics published the first issue of the World of Warcraft comic under their Wildstorm imprint.

Infinity Blade


Infinity Blade is an action role-playing iOS video game developed by Chair Entertainment and Epic Games released through the Apple App Store on December 9, 2010. It is the first iOS game to run on the Unreal Engine 3. Upon release it became the fastest-grossing app in the history of iOS, selling US$1.6 million in four days. It has received three major updates since its release and has been reviewed favorably by gaming critics. A sequel was announced on October 4, 2011 and was released on December 1, 2011.

The game follows a repetitive narrative structure in which the player ascends a castle in a quest to battle the primary antagonist, the immortal God King. At the beginning of the game, the player's character will be slain by the God King. The player then restarts the ascent, now assuming the role of the dead character's descendant. This cycle continues every time the player falls before the God King. As each cycle passes, the enemies increase in difficulty.

The game has no virtual joystick; movement is scripted. The player taps highlighted points to move from room to room. Inside each room the player can move the camera to search for treasure and potions.

The primary game mechanic is one-on-one sword combat with enemies encountered throughout the castle. The player controls the character's sword by swiping a finger across the screen. Players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Finally, players may parry incoming attacks by performing an intercepting sword move. Each of these three counters leaves the enemy vulnerable to counterattack for a short period. Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Attack, which stuns the opponent temporarily. Magic is activated by tapping the icon on the top right and then drawing a magical symbol. There are three types of combos. Left, right, left, or the opposite, is a Huge Hit, dealing the most damage possible in three hits. Left, left, right, right, or the opposite, is a Mega Hit which deals the most possible damage in four hits. Left, right, up down, left is an Ultra Hit, which deals the most damage possible.

In addition to combat, there is also a mild role-playing component. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and magic rings. Pieces of equipment have special properties and a predetermined amount of experience points required to master them. Mastering a piece of equipment increases its sale value but it decreases the experience the player receives by one fifth. Players gain points when their experience level increases or they master a piece of equipment; these points can be spent to improve the character's health, attack, shield power and magic. Players can purchase new equipment using in-game money taken from the castle or from defeated enemies.

Infinity Blade II was announced on October 4, 2011 during the Apple iPhone 4S Presentation Keynote. It was released on December 1, 2011. The sequel features enhanced graphics, a revamped storyline, along with two new weapon classes added in: Dual Wielding and Heavy Weapons, in addition to the already-existing Shield & Sword.

Infinity Blade II garnered critical acclaim from many major video game critics. IGN gave Infinity Blade II a perfect score of 10/10 and also stating that "Infinity Blade 2 is a must own". GameSpot gave the game a score of 9/10, calling it "The Perfect Sequel".